Kaiafas was disappointed by the game's graphics, which are pre-rendered. Some critics also praised the game physics, with Tasos Kaiafas of GameSpot calling them "impressively realistic, so much so that the game could be used as an instructional tool." The game was criticized for its limited camera angles, and the small number of courses also received some criticism. The Golf Pro was generally praised for its graphics. Upon release, the game featured computer-controlled golfers for the player to compete against, although they lacked artificial intelligence and their actions were pre-recorded, making their gameplay the same during each round. At the time of its release, the game did not include a multiplayer feature, although one was intended to be added in later through a patch. The game had also been released in the United Kingdom by that time. In the United States, the game was released on 1 April 1998. Pringle described Cochran as "basically the expert world-wide on what happens when a club hits a ball." Pringle said he was glad that Cochran worked on the game "because it means the ball physics are a lot better than they would have been." Cochran was an expert on golf physics, and was the scientific advisor to The Royal and Ancient Golf Club of St Andrews. After using our Mouse Drive system, few players will wish to return to the traditional method." Īlistair Cochran was brought in to improve the game physics. David Pringle, the game's project manager, said, "There's only so much you can do with the traditional click-click-click system. The game does not include a traditional click-based swing method, as Empire Interactive felt confident that the Mouse Drive would be adequate on its own. The Mouse Drive uses 12,000 frames of animation to represent more than 90 potential golf swing variations. The game's digitized golfers were video-captured using high-speed film. The game's courses include elements from their real-life counterparts such as trees and hazards. The real golf courses were surveyed for use in the game. The game was in development in 1996, but its release was delayed. The Golf Pro was developed and published by British company Empire Interactive, and was released for Microsoft Windows. The game features commentary relating to the player's golfing. The Mouse Drive uses precise movements from the computer mouse, and a mouse calibration process must be completed before playing. For an adequate golf swing, the player must turn the mouse at certain points to alter the performance of the club head. Letting go of the left mouse button at certain points in the process alters the height or distance of the swing, depending on when the button is let go. To take a golf swing, the player uses a method known as Mouse Drive, in which the computer mouse is moved side-to-side to simulate the swing. Two real golf courses are featured: St Mellion, and Hilton Head (designed by Gary Player). Wondering how you can help me? Just share a link to this post.The Golf Pro features three playable golfers, including professional golfer Gary Player, who also provides advice to the player. That said, lord knows I wouldn’t be wasting my time sharing it with you if I didn’t think highly of it.Īnyway, if you’ve got a question or wanna share a view, please feel free to comment below. The only downside I’ve found is not having enough time to dedicate to a round of Golf.Īs a result, I tend to revisit games like Thrill of the Fight almost daily to get a quick workout in, while I will only play GOLF+ when I have the time to enjoy it at my leisure. It’s got a nice chilled vibe and makes you feel like you’re out in nature.I can play it with my wife, who also has a Meta Quest 2.It’s a VR game that gets me up and moving, -which is what I enjoy most about Virtual Reality, and is why I decided to focus on VR fitness and workouts.It’s a great 2 player game and for me personally, it ticks a lot of boxes: I purchased GOLF+ back in June 2022 and have been playing it ever since.
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